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(2 edits) (+1)

This is just a whole-ass game.

I didn't find the final fragment.  But I did do the WIP rooms.
My general takeaway is that it's a damn solid Metroidvania, even in it's current state.
I really wanted to finish it, but a bunch of niggles wore me down.

My main issues:

-The map in it's current state isn't very helpful for mopping up towards the end.  I was running in circles a lot trying to figure out what previous dead-end was now accessible,   Plus those doors that just dump you in another room, instead of leading to an unexplored area didn't help

-It needed more shortcuts like the Seed tube connecting the Purple part to the... other part.  Or fast travel or something.  There's a few room insular shortcuts, but they weren't persistent, at least not for me.

-I failed to notice that those doors you need bombs to open needed bombs to open them, since they looked exactly like the gates that needed keys, so I left immediately.

-I'm a big fan of narrowing the field as the remaining collectables dwindle.  Less things to find, in a large space you've already scoured.  Like in inFamous, when you get to the last dozen or so blast shards, it'll start letting you know where they are.  I guess, at least a general indication of which biome the final shard was in would have been nice.

-Maybe the check-points are a bit stingy.

-Using a controller and the analogue stick, I accidentally transformed into the Seed form a bunch of times when I didn't mean to.

That's all I can think of right now.
Still a great game.
Here are the recordings I have up so far:
SMVM22 - YesterSol by NeatGames
Still a few to go at some point.

(+1)

Oh my gosh thanks for the recordings!! I'll study them well, I learn so much seeing someone play with no hand holding.  I'll check them out after work~  If you got almost all the fragments you almost made it to the end of the Demo!(only 20% of the whole game done i think) Thanks for playing so long.  I'll keep improving it for sure, gonna try and finish it by 2026 heh. Thanks again!