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(+1)

The sprites are so nice and the fireball powerup feels really good. The controls were a little stiff and I had trouble moving out of the way of obstacles, though. Some punchy sound effects would have brought the whole thing to life!

I'm really happy with how I got the fireball powerup in the end yeah, so thanks (got changed visually a lot the last day) ! Could you tell me what felt wrong about the controls ? I have to admit I haven't changed them around too much, because I thought they were ok, so I just smoothed them out and got used to them, but it could totally be a developer thing, where I got used to bad controls from the start and didn't notice.

I totally agree that It needs more sounds (even a soundtrack that speeds up during the day would have been nice !), and I have them ready to go, just things that happen in jams, when you try to prioritize on stuff to get a finished product out haha.

Thanks for the feedback, and thanks a lot for trying the game out, it is always appreciated !

(+1)

I had another play, and I'm not sure now what I thought was stiff? Maybe I wasn't using forward and back to speed up and slow down before. Could be that I just played too many jam games yesterday.

Playing again, I really like the balance between staying low to get points and staying high where it is a bit safer. Same with going fast to avoid the fire and going slow to avoid obstacles :)

(+1)

Thanks again ! The balance between going fast/slow and high/low is what I was trying to go for, so I'm gad at least some things about it are feeling alright. I have to say, I had to tell my brother and 2 friends that tested it to go left and slow down, cause it definitely wasn't a first instinct haha :)