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(1 edit) (+2)

This looks great and was pretty fun but the controls felt a bit too slippery for the level of precision some of the platforming sections required, if you want to keep the speed you could add a camera deadzone so the player can move a bit before the screen does, which would allow for a bit more accuracy. It's also worth letting player use either arrow keys or WASD if you're not using both, I had a much better time when I moved the keyboard over so I could use my right hand! 

(+1)

Thanks a lot. Noted for the arrow keys it's a great idea for my next jam :D . For the slippery character you can tap quickly the key on the opposite direction to counter the momentum (Same as a counter straff on CS). Lesson learned we should have explained or maybe not needed in this project :) . Glad you had some fun still ;) .