I liked the chiptune background music in Art and camera work!
Nice work!
Criteria | Rank | Score* | Raw Score |
Graphics | #81 | 3.972 | 3.972 |
Fun | #110 | 3.528 | 3.528 |
Overall | #111 | 3.505 | 3.505 |
Theme | #129 | 3.722 | 3.722 |
Audio | #145 | 3.417 | 3.417 |
Game Design | #152 | 3.417 | 3.417 |
Innovation | #246 | 2.972 | 2.972 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Choose between two doors, each leading to its own set of challenges. Opt for the thrill of danger or play it safe.
Did you write all the code and made all the assets from scratch?
YES!
I liked the chiptune background music in Art and camera work!
Nice work!
Solid Game
Pros:
-Games art style is very reformed, everything look like it belongs.
-Simple controls, Good to have, keeping it simple is better for more inexperienced players
-Progression is good to see near the end. To be able to return to the other levels.
-Quick game play, nice and quick to get into and to play. finished the game in a few minutes and am feeling satisfied with finishing it.
-Good music! It may only be 1 song but it fits well. I hope your composer is happy with it.
-A VOLUME SLIDER WOO! This is always nice to have plus the menus way of depicting the slider graphically is fantastic.
Cons:
-When the text pops up it stops you moving, this halts game play, perhaps maybe allow the player to walk around slowly while its up or to click once the skip the text animation and then click a second time to skip the whole dialog.
-Controls for jumping overlap, so if you press "W" and "Space" at the same time you jump twice on the same frame so you have a double jump with allows you to skip some platforms (not sure if this is intentional)
-(more of a nitpick) Pause menu slider has no background so i didn't realize it was a slider and jump scared myself by turning the volume to max.
Conclusion:
Fantastic work!. Game is super polished and looks great ta'boot. Really has the possibility to become a full fledged game in the future if not for just being a game jam game. Good impressions all around! Wish you luck in the votings!
Wow very cool you took the time to write all this.
Pros
- We were really lucky to find wonderful artists! Made a big difference in the project!
Cons
- Agreed text is way too hard to read during gameplay (Too small, logic works but shouldn't mess to much with it :D ...).
- Didn't know about the jumping overlap :D I think you are the first to find about it. Ooops :D and no wasn't intentional.
- Good to know for the pause menu was added really quickly :D
Thanks a lot for the detailed review!
This was very well made! I loved the music and the art. The last level was a little difficult for me due to the jumps; the controls were personally a bit too sensitive for me. Overall, really good game!
Loved the art, music, and interpretation of the theme. Wish the controls were just a *tiny* bit more forgiving. Nice work!
Nice little platformer. I found the controls a touch too sensitive for my liking. Those landing on one block next to spikes jumps were a little more annoying than challenging in my opinion. But other than that. The art was cool. The gameplay was fun. The story was excellent.
Nice work.
D
P.S. Also, I loved the name for the game. ;)
I had fun with this one! Some of those jumps were really tricky. I did have some difficulty reading the messages in the upper right of the screen, the text was small, and my eyes aren't really drawn to the upper right of the screen. Overall, great plaformer!
Great game! I love its visuals and audio, also you nailed the theme!
Jump and movement needs to be tuned a little in my opinion, but this doesn't prevent the game from working well. I enjoyed the platforming, and the difficulty seemed just right to me.
The core idea of the game doesn't entirely convince me. Essentially, the player chooses one level and skip another one each time, and the two paths never intersect. Even though there's the possibility to enter the doors that weren't chosen in the end, I personally was not encouraged to do so. It's a shame, at least from my point of view, to encourage to play only half of all the level design work that has been done.
Overall it's a fun game, very well implemented! Good job! ^^
Smart use of the theme, I'm also glad you gave the player an opportunity to try the doors they skipped at the very end. The jump for me went way too high and I was constantly bumping my head on the ceiling making it hard to beat certain areas, I imagine its a runtime issue or physics update problem.. idk. Also, the spikes going up and down sort of imply that they have moments of 'safety' but that was not the case.. just something to think about. Great entry!
Like that player can choose which door to go through to differ the experience. Nice game!
The game is fun but had a hard time controlling the jumps, if you polish that you could even sell this, very good work
Nice job with this one! It was challenging and entertaining. Tried all of the different doors at the end. It was pretty fun! It also seemed quite polished, which is always a plus.
Red doors all the way!
It was fun! The character controller was a little unforgiving when jumping on small platforms, other then that solid game.
Red doors all the way!
It was fun! The character controller was a little unforgiving when jumping on small platforms, other then that solid game.
This looks great and was pretty fun but the controls felt a bit too slippery for the level of precision some of the platforming sections required, if you want to keep the speed you could add a camera deadzone so the player can move a bit before the screen does, which would allow for a bit more accuracy. It's also worth letting player use either arrow keys or WASD if you're not using both, I had a much better time when I moved the keyboard over so I could use my right hand!
Thanks a lot. Noted for the arrow keys it's a great idea for my next jam :D . For the slippery character you can tap quickly the key on the opposite direction to counter the momentum (Same as a counter straff on CS). Lesson learned we should have explained or maybe not needed in this project :) . Glad you had some fun still ;) .
Leave a comment
Log in with itch.io to leave a comment.