On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I would be very interested in any ideas you have on game variation, if you have any, for someone who has understood and played the game to get so far !

(+1)

Oh gosh, I mean I only really played it once, so I don’t know if I’m quite that qualified lol.

I guess the main thing was a lack of incentive to burn things. I only burned the tree branches when they completely blocked me from proceeding.

I did notice that there’s a score counter for “Burned”, which I guess is the number of enemies you’ve burned, but I didn’t ever feel compelled to deal with the enemies.

I didn’t even notice that your broomstick could be burned, until I was replaying just now to test things. During my first run, it just never was a risk. The enemies are terrible at aiming.

So, I guess I would recommend giving the player more incentive to burn things.

Maybe a flying enemy type that forces the player to slow down and aim a bit would be good.

Thanks again. Nice to see I have the same ideas, just couldn't fully implement them on time. 

I wanted a blue fire bar to fill up for the villagers you burned, and have a special spell system once it is fillled up, and also have them drop potions upon burning very rarely, that basically gives you a second try upon dying. (I have a potion sprite I really wanted to use haha)


The branches have kept me wondering what to do with them, since I basically added them as an incentive for the player  to not just stay up in the air, but haven't really found a better purpose since, and I realised you just barely burn them, so it could be nice to maybe be rewarded indeed.