Oh gosh, I mean I only really played it once, so I don’t know if I’m quite that qualified lol.
I guess the main thing was a lack of incentive to burn things. I only burned the tree branches when they completely blocked me from proceeding.
I did notice that there’s a score counter for “Burned”, which I guess is the number of enemies you’ve burned, but I didn’t ever feel compelled to deal with the enemies.
I didn’t even notice that your broomstick could be burned, until I was replaying just now to test things. During my first run, it just never was a risk. The enemies are terrible at aiming.
So, I guess I would recommend giving the player more incentive to burn things.
Maybe a flying enemy type that forces the player to slow down and aim a bit would be good.