Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello Da Flarf,

1. since version 0.4, when the character is wielding a large weapon (one that does not fit in the single image spritesheet), the app creates one file for each animation.

Creating a spritesheet with large weapons, would create a extremely large file with mostly blank space.

2. The creators of the LPC sprites created almost all weapons only one animation. Only a couple have more than one animation (sword, halberd and dagger come to mind).

If the app doesn't show the weapon in that animation (in this specific case, key '3') it will not be on the image.


Hope this clarifies the issues.

Thanks for the clarification about the large weapon v.s small weapon for exporting. I'm exporting a sword character. Does the sword have a thrust animation? I'm using the 3rd sword option. Thanks again for the speedy reply :D

Nope. Only the first and second (the second is the first with different color sets) has a thrust animation.

You can use the app to test this. Press:

1 - Test slash animation

2 - Test reverse slash animation

3 - Test thrust animation

SPACE - Only play a valid weapon animation (randomly if there are more more than one)

If the character plays the animation empty handed, that weapon doesn't has the respective animation.

Thanks! I'll re-export my stuff using one of those 2. This app is a tremendous help for prototyping. Thanks again!