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I've been trying the game every-other-patch or so and keep running into the same exact end - the servered hands.  They have too much HP for something that splits into 3s and is as evasive as it is.  Getting two or three of those in a room (which turns into 6-9 mini-hands to chase down) is what ends almost all of my runs.

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I agree, and I've been meaning to address those enemies for a while. I'll be releasing a patch soon, and I'll try turning down their movespeed when I do.

EDIT: In 0.22 these mobs will see their speed *slightly* reduced, but their HP cut in half and a delay added to the damage they can deal