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The gameplay & combat are excellent, attacks are fast and snappy, dodging feels good, having a ranged option is nice.

Visuals and atmosphere are lovely as well.

Sound design is good.

The boss fight was awesome, that’s the most fun I’ve had in game so far for this jam! Great job to the encounter designer!

The game is clearly inspired heavily by Hollow Knight. There’s nothing wrong with taking inspiration from good games; however, I think this has to be the first jam game I’ve seen where the level of imitation going on is almost… cheap-feeling. The attack timing, animation, and sound are almost identical to HK. So is the mana/health regen system, plus the display is almost identical. The boss death particles are basically the same as well.

All in all this is a really strong effort that I had a blast playing. I just would’ve liked to see some more originality.

I agree, the game turned out a bit too similar to Hollow Knight. I replayed it recently and still finishing the pantheons, it's basically hijacked my brain and I can't get inspired by anything else. Still, it was fun to create something similar to prove that I can. I was thinking that the gameplay of Hollow Knight is pretty simple, and wouldn't take a lot of time to implement, so I wanted to try it.

So far coming up with original ideas for a game is something that I'm struggling the most. I should definitely try to be more creative and experimental in my next jams.

I know exactly what you mean. As a rule I try not to work on game concept that’s directly inspired by anything I just played for that reason. Recently I wanted to make a platformer and played Celeste for inspiration, found myself making Celeste. So I can definitely relate.

As an exercise in making an HK-style combat loop I think this game is a huge success, seriously. Good luck in your future efforts!