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I did use a spring arm! I'll look into the camera for post jam, I agree camera control wasn't that good. Among other issues, I feel fall damage threshold was also too low haha. Thank you for playing! I realized afterwards the UI was buggy on the web for some reason, I have to look into that as well. I didn't get enough time to playtest unfortunately, but I will update it for post jam so stay tuned :)

(+1)

Oh sorry lol, I assumed you hadn’t used a springarm since the camera behavior usually indicates that. My bad! I shouldn’t be making assumptions about other people’s code.

And yeah I also had issues on the web when not fullscreened. It’s like it was centering the cursor incorrectly, so the camera would constantly be turning to the right. Didn’t happen when fullscreen was enabled though, so I was still able to play. Could be an engine bug honestly.