Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Pretty fun game, I can see the inspiration taken from mario 64 and galaxy and it plays quite similarly to those, mostly very satisfying to platform around.

Some criticisms:

- as most players will I imagine I felt the need to collect all of the jacks, but the ones you get out of boxes despawn after a while, which confused me. Am I meant to collect ALL the jacks or not? It seems like its possible to permanently miss some this way

- some physics bugs with the jacks where they will sit in midair if you break  a box underneath them or if they spill out over a platform when you break a box

- the jacks I guess are 2d sprites, which makes them hard to collect sometimes. maybe just increasing the pickup radius would be enough to fix this

- some moves have very little to no aerial control, such as jumping on the mushrooms or coming up out of the water. I don't know if this is intentional but it doesn't feel particularly nice

- in contrast the roll-jump seems too forgiving? you can jump out of the roll well after you've left the platform to the point where you're air jumping. it feels fairly nice though and allows you to reach further if you time the jump well so I wouldn't say this is actually a bad feature, just not sure if it was intentional

- the boss design isn't great, the bomb phase is too easy (except when it cheats you by changing the number later on) and the bombs slide so far and fast that its often impossible to get to the boss in time. I know you catch them while they're sliding but I dunno it still feels kinda lame. the 2nd attack phase is a bit too harsh, you need to already be running when it starts to avoid the first hit which kind of makes the red circle telegraph pointless, it's just trial and error memorisation rather than skill

- the game crashed on my while I was attempting the boss and wiped all my data, so I quit

Fun game overall though, definitely a good base for what could become a pretty great mario64-alike.

(1 edit)

Thank you for writing this for us. We've got a long way to go as this was a cleaned up alpha version we wanted to present to the public-- Your feedback is very valuable! We have and will continue to address some of the movement concerns (along with other qualms you and others have had) as we move forward; we feel very similar and are looking to make the experience as good as it can be. - Jeff

(+1)

Sounds great, I'll keep an eye on this project! I realised after I played it that you just posted this less than 2 months ago, so I'm excited that there are many improvements to come!