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(1 edit)

Oh man... that really sucks to hear. 

I'm really happy you enjoyed and I appreciate the honest criticism very much.

The dorr glitch is weird, to say the least, since I've tested and re-tested this build so many times. I've even sent it to some friends and they didn't encounter it. I'm really sorry you couldn't go past that door. Unreal Engine 5.3 is finnicky, to say the least.

I decided to not give you a mouse sensitivity option because I felt like having a bigger sensitivity would "ruin" the feel of the bodycam. Maybe I'm mistaken.

The middle mouse button as an alternative interact is necessary for some stuff, having E as an all around interaction button would kinda ruin some code. I'm sorry about that.


I will just remove the code that locks the door to begin with and release a patch. Again, sorry about that.

Thank you very much for playing, brother, God bless.


PS: it really sucks you didn't get to see the ending haha, I hope you will give the game another chance.

(+1)

No problem at all - I always try to give fair critique to the games I play, and I'm always in awe of the time/dedication it takes to create them, in a lot of ways it's a collaboration between the designer and the consumer at the end of the day. Which can only lead to great things. At least I know now that the door was a glitch, and not my mind playing insidious tricks with me - as someone who used to do QA for a 'leading' game developer there's always going to be bugs in a release, so no problem there, either. If you're a one-person team then all hats off to you, you're doing a terrific job and may you continue with it. Great sense of putting tension/feel/atmospherics in the process. 

With regards to the mouse sensitivity, I'm just one person - see if anyone else feels the same way and take the statistics for your decision, although including it wouldn't hurt ya ;) 

Understand the need for having an alternative button - maybe there could be a poster in the carriage that 'without breaking the fourth wall' ;) lets the user know this without having to look at the menu screen? The more intuitive a feature, the better the result. But maybe I'm just a little dim when it comes to these things, as has already been pointed out to me in the video there was a gun underneath a chair and I didn't see it at all!

Thank you, brother, I really appreciate your kind words and your honest feedback, it helps a lot.
I'm not sure why people are experiencing some bugs while others aren't, it's pretty weird and kinda frustrating to be honest, after all the work I put into it haha. But oh well, can't do anything else than go forward. 

I did put up a fixed build that solved the door issue and some other small stuff people mentioned, if you feel inclined to see the ending. If not, I'm honestly happy you gave it a try anyway and left some good feedback.

Thanks again, God bless.