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Very impressed considering you made everything from scratch! I didn't love having to choose a new weapon without having the option to continue on with my current one and maybe this is due to my poor skills but a couple of the maps would often lead you into a corner and I'd have no shot at getting out without sacrificing a life, possibly look into expanding the map to be slightly larger. But overall, this game was phenomenal, the screen shake was a nice touch to feel the impact of the gun. Also, not sure if it was intended but the machine guns spread was quite large and it felt slightly lower than where my mouse was pointing. I am being very picky but that's because this game is very well made and hopefully my suggestions could take it to the next level (or make it worse, if thats the case... my bad lol). But ya, not overpowering audio was great and the diversity of the enemies given your time frame was enjoyable.

Wow thanks a lot for the feedback!

It wasn't very easy making every single asset myself, but I think it was worth it, seeing as everybody in general has fun playing it, kinda makes me proud you know?

I am planning on updating the game once the rating/voting period is over with balancing and more content, like adding the option to keep the current gun in "gun rooms" for 1 key, readjsut weapons stats in general, and also modify the randomness of the overall game (since its pretty off sometimes).

By the machinegun feeling lower than where you were aiming at, do you mean in general the bullets were going under the pointer?

Again, thank you so much for playing my game and taking your time to write this awesome feedback!