Oh man, I love that we had similar game concepts. Funny enough, half-way through our project, we wished we had done it in 3D. I would love to know how you guys handled the shadows, from what I can tell it looks like they were handled with simple shapes rather than the actual shadows being cast.
The level design was really well done, short and sweet puzzles. Pacing was also well done. Art and music felt very cohesive. Felt like Hotel Transylvania might have been an inspiration. Scene transitions were handled well. I feel like the only thing that could’ve used more work were the UX elements like the ‘health’, menu and end credits.
Great work everyone!