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(+1)

A little confusing, but cool concept. Graphics are fantastic. There didn't seem to be in-game sounds/music, but I saw volume bars? I think some alarms and heads up display would help to highlight emergencies and give direction to the player. I was resolving emergencies as best I could, but it was a little inconvenient swapping between the two screens each time. Maybe some (panicked) breathing or ship creaking to build some immersion and reflect on the current stress of the character/ship. I could see this being a fun challenge to with players having to balance their decisions against survival.

Thanks for playing!  I've been adding exactly those things to the game just last night.  It's a shame we didn't implement them in time for the jam, although I'm happy we manage to scrape together this much for our first jam.  I'll be updating the game as soon as we've addressed the main game play issues (assuming the jam ends by then).