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(1 edit) (+1)

Finally i'm fired, I will now follow my dream to make video games.

The visual is great, and the gameplay is fun, however it could get some improvement, but it have great potential. Your attack range is too shorts, the enemies can be really close but still not touching them and the hitbox / raycast detection seems to have some bugs. You can hit a co-workers you were not aiming who was behind the one you want to attack, and sometimes is not even in front of you. Some hits are simply ignored.

I think you should spawn co-workers from the black textures, because actually they can spawn on you, plus you can go behind them when they spawn and they will do nothing, you can even use them as human shield. Sometimes co-workers teleport or get one shot and just deseppear.

Also they seems to spawn depending of your position, if you're too far they don't spawn and don't react., When i am in the middle i can have a horde of co-worker, when i'm near the doors nobody spawn.

 It would be fun to be able to hit many enemy at the same times !

Footstep sound for co-workers  would be cool, sometimes you're getting hit but you don't know why because a co-workers is on your back.

Audio can be improve, with a good music for example, not a huge fan of the background noises.

Minor issue: The game tells me  like "6 co-workers to-go" but there is more like 6, it means you can leav when there still co-workers, but the note say that you wiped out everyone, lies ! Also they will wait forward the door since they can't change room.

It's a good game, with some more polish and debug it would be even more satisfying !

My private bodyguards:

(+1)

i agree with most of the statements you made. The more I messed with the hitboxes, the more I realized how bad they were lol, leading to the many issues you stated, even the one where you can't hit several enemies at once. I tried to fix them several times, but I'm not sure how to without redoing the entire enemy and player scripts again.

And about spawning the co-workers from the end of the walls, i already tried doing that, but then they would just bunch up there until the players walks across the room. I programmed to spawn the co-workers randomly at 4 areas every 7-15 seconds or so. I'm also aware of there being more co-workers spawning than the counter says there is. All that counter is saying is how many you have to kill to be able to escape. I again tried to fix this, but didn't know how to.

Music was one of the things I wanted to add as well, but I couldn't find anything that fit with the game's style and aesthetic on time

Thanks for the extensive feedback though :)