Thanks for playing, I originally was going to have Val give you choices to upgrade between, damage, range, reload speed, along with some of the other characters like Sam be able to give you items for better view distance, movement speed and the sort. Time and lack of experience held me back for those ideas. This difficulty system is actually an improvement to my original one I made 3 days into the competition, where night 2 was super hard. I think I just needed to make a few number adjustments and more playtesting to really hit that sweet spot. I'm glad you enjoyed the gameplay of it all.