Thanks! I got the move to remember which one it uses. I almost got the part with exp. I just it to only give exp to each individual monster based on which one they went against. How do you get for the ID of the opposing monster? So like if it's the first monster they sent out or the second.
if amp_id == 412 { for (var i = 0; i < array_length(global.exp_to_grant_in_battle_to_each_monster); ++i) { if global.party_was_in_battle7[i] == true { global.exp_to_grant_in_battle_to_each_monster[i] += ceil(exploot);}}}
Code I think will work to check which ones where in the active at the right time:
if opposingMonsterID == 0 { global.party_was_in_battle1[amp_id] } if opposingMonsterID == 1 { global.party_was_in_battle2[amp_id] } if opposingMonsterID == 2 { global.party_was_in_battle3[amp_id] } if opposingMonsterID == 3 { global.party_was_in_battle4[amp_id] } if opposingMonsterID == 4 { global.party_was_in_battle5[amp_id] } if opposingMonsterID == 5 { global.party_was_in_battle6[amp_id] }
How would I get the player monster level and the opposing monster level in obj_battlemonster: Step? Something like this?
global.active_monster_party[amp_id,amp_LEVEL] global.active_monster_party[0,amp_LEVEL]