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This was an incredibly polished game! I think it was a great idea to have audio cues for successful and failed attempts, it helped me figure out the puzzles pretty quick. I think you hit a perfect balance between scope and quality... in jams I always swing way too much towards scope and as a result my quality takes a huge hit haha. It is difficult to come up with useful critique for the game besides the lighting being a little dark in some places, I think making the "maximum" darkness a little brighter or making the light switches have a slight glow would have been helpful. Great work overall, definitely a top contender for the jam.



Thanks a lot for the feedback, glad you enjoyed it. I agree with the comment about the level of darkness. I will make sure to make it a bit brighter for the fixed up version after the jam. 

Don't worry I also overscoped by a lot at first. At first the game was supposed to have multiple level with different houses (you can actually see the first level in the background of the main menu, forgot to change that...) The original version of the level that made it into the final project only had a simpler version of the safe puzzle. Changed up the level and added the other puzzles all on Saturday after feedback from playtesters. Biggest advice I can give for jams in regards of overscoping would be...let people playtest as much as possible and cut everything thats not fun. Thanks again for playing!