Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I played it, it told me to close the game, I closed it. I genuinely thought that was it until I looked at comments LOL. Turning off the light and making it all creepy is a great idea, I thought the atmosphere was genuinely very scary and the graphics were beautiful. I think revealing the monster in the middle actually made me less anxious, because I had no idea what I was going up against until I saw that. Once it appeared and I saw the shape, the monster didn't seem that scary and a lot of the tension went away. Overall though great job and thanks for the heart attack at the end!

(+1)

Thank you for your detailed experience. It is very important for us to understand how people played the game, because it is our first horror game.

There are several reasons explaining the monster art: 1) I’m not artist, so I’m bad at drawing 2) the design is related to the story which begins in the game page description, and ends with the real end (it seems you only got the bad ending)

(+1)

I saw your comment so I went back to play it again and got the "good" ending? I'm not one for skipping content, I think I explored it all now. The scene with the door was really cool so I'm glad I went back to check. Also, I don't think the monster was drawn badly at all! I didn't have an issue with the art, just that the monster might have been shown too early. Not knowing what the monster is + not knowing the capability/intentions of the devs + a really creepy environment made it super tense, and some of that tension was lost in the hallway reveal (at least for me).