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This was fun! If you don't mind me making a suggestion; Spawning at another door after going through one was a bit disorienting and made it harder to remember which door the item I'm currently carrying came from. Also if the first time you go through a new door it doesn't spawn an enemy so it gives the player time to get familiar with the doors before being chased.

This was a really fun take on the "What's behind the door" and is one of my favorites in terms of theme. And I had a lot of fun playing it. Great job!

(+1)

This was great feed back. I agree with all your feedback including the don't spawn on first door. I plan to fix all this after the jam is over since I can make any changes. So the game takes influence from the card memory game where players flip over one card at a time and remember which card it was. Thankyou for the play through this is exactly the type of feedback i need.