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The game felt polished, but my experience was confusing—I found myself running between random doors without understanding the objectives, yet somehow still managed to complete the level. It wasn't clear what my goals were; I was just moving from one door to another. A tutorial that focuses less on text instructions and more on visual or interactive guidance would likely be more effective.

(+1)

Thankyou for the feedback. I agree a tutorial that is interactive would have been alot more useful. I will add it after the jam. However due to time constraints text was the only option.