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(1 edit) (+1)

You have some nice background and particles, i like the way you can chose the next level.

I feel like you should diversified more the obstacles, it's always the same whenever you go, you could change the skin or even the behavior depending of the area, or had some specificity like the ice area where you slip a bit. (you could even changed the music).

Some obstacles spawn very close at the start, and some level have  all their obstacles in the air, no need to do anything.

Lot of obstacles are positioned like you could slide under, but you can't slide.

I would make the dash cooldown a little bit faster, don't need much.

I've read in the comment there is a "how to play button", found it after playing, it's the question mark icon, it's not clear enough clear that it's a "how to play" button, too sneaky too (the double jump animation in it could be improve it's the same animation than "jump".), so know that i've play without looking that page.

Powerup/down: 

Some bonus doesn't match the icon you show in how to play, like "Speed up times", the arrows are looking up in game, but looking right in how to play menu.

The powerdown should have red circle and red trail, they all look like bonuses. I saw that you have some red on icon sometimes like green camera and red arrow, it's not enough, plus  with differents light it doesn't really looks red, so you see a blue thing with green icon = should be power up.

The Powerdown "only one jump" and "Decrease jump height" do the same thing : they kill you anyway if there an obstacle, almost every obstacles you need to jump need double jump, plus with this amount of times it's active combine with the high scroll speed with higher score, you will probably encounter a jump you can't do.

Powers can cross stages, meaning you can cross a door and directly have a powerdown on you that you can't avoid.

Would be cool to have some visual for invulnerability power up (so i could guess myself what this power do without looking how to play).

 The score: The score when crossing a door is hard to read cause it's half outside of the screen and follow the door outside the screen fast.

The score is totally random, because the score was not the same everytimes, i was expecting to have differents scores depending of the door you chose, either depending of the difficulty of the area, either the height, the one on the floor + 10, the middle + 25, the top one + 50. 

Ho also, at like score 1400 the music stopped :x .

Woah! This is some amazing feedback! I do agree about the slide since that would fix the issues with the powerdowns, only one jump and decrease jump height. Towards the end of the jam, I did think about adding that differetiation between the powerups, downs, and supers by colors. We can definitely implement that after the voting process! 

The music part was my mistake and not hitting that loop button. I noticed even in the menu it does that so that will be a simple fix! The how to play is small looking back at it, a different icon or even scaling it up might help with that!

The powerups and such with the arrows facing up and some are sideways, the vertical ones for increasing/decreasing vertically like jumping while the horizontal arrows are for increasing/decreasing horizontal speed!

For the scoring the of the doors, originally, the idea was that you had to guess and choose the right door to go into. BUT, since the designed of the doors changed, I admit that could've been done better!

All and all, I really appreciate your very constructive feedback! It's great to see the good AND the bad side of my game so we know how to make it or other games better!

YOU GOT 2030 SCORE????? NOW I HAVE TO BEAT THAT!

(+1)

Usually there always something you can improve, and i prefer tell people when i find something could be better for the reason you said, like personally only "Good game" can make me happy and sad at the same times, happy that people find it good, sad cause i would like to know what i could improve.

Well, good luck to beat my score, tell me when it's done I will beat it again.