Max bar, monster go brrr
I love how you integrated the tutorial! It's like you knew people would skip all of the fluff dialog. how did you came up with the idea?
Glad you liked it!
The attack is so unusual, I knew I needed to have the player test the attack out. Having it during the intro scene is a combination of me doing the intro last in the project and using the whole player controller during the intro (coz that was easier at that point), realising I could just disable/enable it and set some flags on the intro scene to get the desired effect.