Thank you so much, this asset pack is a legend and now imported to Godot is such a blessing.
Is there other Dev who sharing game project using Godot like this, learning from scratch is really difficult
aangeternal
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Shout out to Monty Hall themed game design!
Boy thank goodness i play "There is no game" before this or else i might have a hard time lifting the sword.
I like to watch the animation where stick man occupy the door. But it think the restart function might be bugged out, when pressed the game lock it self.
Shout out to Monty Hall themed game design!
It's such a simple game and yet you perfect it with well define difficulty curve , the perfect amount of high risk-high reward system, not to mention cohesive mechanic that bind it all together. if this isn't at the top 50 there would be something wrong with itch.io rating system
It's a fun game when downloaded and played full screen on the device. Nice mechanic is that it didn't introduce health system so once you realize enemy can't hurt you it became that flash game where you flung yourself with a canon and tries to go the extra distance using object scattered on randomly.
I think the penalty of touching the left stage is a bit to much. if it is the design like that then i think you should make the map shorter so that the player does not reach the far right of the screen and still waiting for the door to load.
Other than that crashing through a door is oddly satisfying
It would been nice to know the control beforehand, I click my mouse>It doesn't do anything.
Then pressing ASWD and it walk> but i can't interact with the stone or anything.
Then! I walk Using ASWD and click the monument with mouse when near it>ended with me on my defeat.
It's a shame really, quite the unique looking game so i was excited to play it
It took me a while to master the control, but jump dashing up the air surprisingly open a lot of movement option once i get the hang of it, I just wish it was mapped out on to one button so that my slow reflex could catch up.
I also has a hard time differentiating which is a power up or enemy despite the enemy has similar design of a round target as indicator. but i mean Power up as a golden vase, really?
But overall is pretty solid, i just wish i know what behind the door without waiting for a long cut scene where the ship eventualy crash
Shout out to fellow Mont Hall themed Game-play!
The Door Asset is nice and the randomize are working. but once you hit 2 or more loss it's really tempting to just brute force your answer just to see the reward could be. It lack the feel of what makes Monty Hall problem came to be, you know? the suspense of choice, am i correct or am i wrong, something like that