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aangeternal

41
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3
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A member registered Feb 04, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much, this asset pack is a legend and now imported to Godot is such a blessing.

Is there other Dev who sharing game project using Godot like this, learning from scratch is really difficult

Shout out to Monty Hall themed game design!

Boy thank goodness i play "There is no game" before this or else i might have a hard time lifting the sword.

I like to watch the animation where stick man occupy the door. But it think the restart function might be bugged out, when pressed the game lock it self.

Shout out to Monty Hall themed game design!

It's such a simple game and yet you perfect it with well define difficulty curve , the perfect amount of high risk-high reward system, not to mention  cohesive mechanic that bind it all together.  if this isn't at the top 50 there would be something wrong with itch.io rating system

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Shout out to Monty Hall Game themed play!

Ingenious idea coming up with a stake that the player can set.  it gave the edge of what mostly lost in a brainteaser

Max bar, monster go brrr

I love how you integrated the tutorial! It's like you knew people would skip all of the fluff dialog. how did you came up with the idea?

I expect wish granted and nostalgia, not another hole on my screen

Fall Damage, on a platformed game? Trying to be Splunky i see. I think the reach of light should be farther, if it a maze the player can map out the room best suited for progress or indication that something exist in another dimension (Like a silhouette) could help a lot on the usage of both world

It's a fun game when downloaded and played full screen on the device. Nice mechanic is that it didn't introduce health system so once you realize enemy can't hurt you it became that flash game where you flung yourself with a canon and tries to go the extra distance using object scattered on randomly.

oh, ok. I was just afraid it bugged out.

It's fun, heart racing, funny. This game gas it all, or should i say This Game Show has it all!

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Shout out to fellow Monty hall Game theme! Love the crude style very unique.

I really like the power hint system. It's amazing how many there are. Got my self the worst luck with 3 knuckle sandwich though, really up the stakes

Is the game suppose to end with the character has shadow over her eyes once the photo is presented into the door?

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What a Twist! I thought that highlighting 2 or more person is a bug, but apparently it was a proper feature! I know whothe murderer is, obvious from the clue found but because of the constant dead end i though it was mistaken

Good job! Now i felt heart burn just looking at the many "sample" of the meat

How to trigger the client coming in? 

Is the monster inspiration comes from Patapon? 

The game atmosphere is great! Gave me goosebumps with how many trick it play on my senses 

Why is the trigger button not left click?  I think the game is to fast paced. I haven't had time to be familiarized with the control and the hoard already coming

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I think the penalty of touching the left stage is a bit to much.  if it is the design like that then i think you should make the map shorter so that the player does not reach the far right of the screen and still waiting for the door to load. 

Other than that crashing through a door is oddly satisfying 

The most advance hide and seek i have ever play

Didn't know pickaxes can chop down a tree because of that I kept thinking that i need to attack in order to get wood, maybe add different visual for indication. With just a few more week this game could be something amazing!

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What does that do anyway, is it crashing the game?

Yeah i notice that too when playing other game. without proper tutorial the player really doesn't know what to do

it is done by the power of 7 day time frame determination!

Um... what should i do? I press Tab and the dialogue keep repeating

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Of course! I love your type of game, it play on the browser so the game is light on my device

Some level are quite mean, The first stage only teach jumping over the edge and pull it self up, but not wall run and not only that it only trigger if you face the wall. the randomly generated room was nice, i just wish there ware more indication of player action, like sound Ui visual flare 

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It would been nice to know the control beforehand, I click my mouse>It doesn't do anything.

Then pressing ASWD and it walk> but i can't interact with the stone or anything.

Then! I walk Using ASWD and click the monument with mouse when near it>ended with me on my defeat.

It's a shame really, quite the unique looking game so i was excited to play it

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You made the game play your self? That's pretty amazing! I wonder where it would lead, Narnia?

it's pretty creative of you to twist the theme as opening closet "door". but the theme actually about "what's behind the door?" not exactly the door it self 

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It took me a while to master the control, but jump dashing up the air surprisingly open a lot of movement option once i get the hang of it, I just wish it was mapped out on to one button so that my slow reflex could catch up.
I also has a hard time differentiating which is a power up or enemy despite the enemy has similar design of a round target as indicator. but i mean Power up as a golden vase, really?

But overall is pretty solid, i just wish i know what behind the door without waiting for a long cut scene where the ship eventualy crash 

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Shout out to fellow Mont Hall themed Game-play!
The Door Asset is nice and the randomize are working. but once you hit 2 or more loss it's really tempting to just brute force your answer just to see the reward could be. It lack the feel of what makes Monty Hall problem came to be, you know? the suspense of choice, am i correct or am i wrong, something like that

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Is this just a Meme page?

The Splash Image lied to me! I was fully expecting a jump scare game and yet it's actually a fun game of balancing fright

I felt like watching kingdom heart syndrome... Too long of a cut scene...

How did you Finnish this game in a week? It's very well done!

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Shout out to another Monty hall game theme! I was laughing my ass off naming my character Monty and confuse Mondee and mine near the end 

Err, what's the logic for solving the problem? I though the first answer is Teeth. but nothing happens when the sentence complete

Ah I get it, "What" behind the door?
It's amazing just how many enemy variety there is, it keep me on edge when playing. not to mention how that "What" would do differently from the rest

Dude is the game haunted? I swore that there a guy on the left screen and when i click on the guy he suddenly missing???