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(1 edit) (+1)

Interesting idea. I haven't seen many dungeon crawlers that are first-person. Obviously, could have used some polish, but I feel there is a foundation. 

The doors sometimes not spawning in the first room likely resulted in a number of players who played your game giving up early.

I would have liked some music or at least some ambient sound. I feel it helps a lot with the atmosphere.

Melee combat is a nice choice for this type of game, although shooting-type mechanics, I find, are easier to implement.

The particle system was nice, especially when it changed color for the different enemies. Good luck with your future endeavors.

PS The dancing skeleton made me laugh out loud.

(+1)

Thanks, I was thinking if i implemented more ranged attacks and mobs, I might be able to make it sort of like a rogue-lite but in first person. I am a single programmer not a visual or audio designer, so it is definitely lacking in those regards. I am thinking of making a ranged weapon in addition to the melee ones. the light with the particles took almost a day and a half, it was an unnecessarily long time.