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Hello, and thanks a lot for the feedback!

The original idea with the theme was to lead the players to blame Gary, since the game tells you that it's free and without consequences, when it actually triggers a "boss fight" where you have to remember each random keyword that was on the screen when you decided to blame him.

In the same way, the game lies to you at the beginning, saying that there are no hidden doors or pickable items but you did find those so at least I made something right! Congrats!

Reading your comment made me understand i did a poor job of implementing the theme:

-it's actually pretty easy to get away with just using the cards, and I guess most people didn't even make it to the Gary boss fight...

- the color hints are too obvious to tell you which cards will work best and they don't give enough punishment when you use the wrong color.

Agree 100% with your comments regarding Flappy folder : i tried to make it go back to the same room, but because each level is randomly generated with a different set of rooms, i couldn't get it to work as intended before the time limit! I coded myself into a corner and had to make it restart Day 2 instead...

Same thing for the artwork: the bg items were all designed at the start of the project before i settled on the character design with pixel art. 

Again thanks for playing and taking the time to write such a constructive feedback! Best of luck to you with "Tales of the Cursed Word", big fan!

(+1)

Yeah about the boss fight, I get to it only on the second run because I was curious to see Gary in action :) The idea of remembering the keywords is interesting but I couldn't get to the end because the second time I played it I blamed Gary on each answer ahah

plus I have a really bad memory..

As for the pickable objects, I noticed them after the first run but it was fun to have a new option for the dialogues, it gives it more replayability in my opinion. 

Again, I think it's a cool and funny game! Thank you again for the support and best of luck to you too!