IN-SANE! Well done!
UkaChaka
Creator of
Recent community posts
Why did you make me kill all these baby tomatoes?!!! T_T
good job on the game overall with cute graphics and so on!
The entire level where you kill vegetables and fruits is a bit too long and repetitive before the boss fight which is actually quite hard! I got sandwiched by two ham mobs (pun intended) and bounced from 1 mob to the other kinda like a pinball, without being able to move, until I died...
Having said that I had a good time even though i can't really tell why... I would play again if you add invincibility frames after taking damage in the next update, and make the first stage require less points + new monsters spawning faster?
In my opinion one of the best games i've played in the jam: full-featured and nice use of layer masks which fits the theme nicely... I wished the sword at the beginning had a bit more range to make combat less tedious in the beginning but it also gave me a huge satisfaction when i got the hammer!
very well done! keep it up!
Haha, thanks for playing and taking the time to write the feedback!
I went to watch your stream of my game and you seem to have gone with the assumption that there was more "logic" to the way you pick cards but it was only a matter of : if a colleague asks a question with a blue word, try to pick a blue card. It's just that! :D
Now the game DOES lie to you too on different things stated at the beginning :
- There are item pickups (urgent folder + coffee pot) which give you an extra card.
- Blaming Gary will trigger a boss fight if you blamed him! in this stage, Gary asks you about the lies you blamed on him and you simply need to pick the word that was displayed in the speech bubble when you blamed him. Failure to do so results in instant game over.
- no hidden doors: well you did find that one (flappy bird type mini game)
I will agree that some of this was lost in implementation due to a lack of polish at the end (fair critique) but it's there! ;)
Agreed the mini-game was done 3 or 4 hours before submission and needed a bit of polish... I meant it as a little break from the more static core gameplay.
The color of the card should reflect the color (theme) of the random word included in your customer query but it is kind of out there and will also be refined in a later versions if i get around it.
Thank you very much for your feedback!
haha I had originally a version where if you gave a wrong answer to Gary he'd throw a coffee pot or a folder at you which you d be able to catch and throw back at him but I could not get it to work in time, so Gary ends up "killing you" in one blow... :D
Thanks so much for playing and glad you liked it!
Hello! Thanks for playing and for the detailed feedback!
Your strategy going into the "Gary fight" was 100% correct, so it was either a bug i couldn't spot during my testing phase or the questions were formulated in a misleading way. You re supposed to pick the keyword that was in the speech bubble when you blamed Gary. Either way, that's some good feedback for me to investigate and improve upon.
Regarding the flappy bird game: the folder is the character but he falls too quick and it s easy to lose all three lives in seconds (i only realised that too late after posting the game) .
Thanks again for playing!
Really good one guys! I enjoyed the puzzle solving aspect of it but it's really the story that took me by surprise! Sure you could finish the game somewhat instantly using the R key but i found myself wanting to solve all the riddles. And the twist at the end was very well directed so really double thumbs up!
Gorgeous monochrome graphics and theme implementation!
Liked the twist at the end as well as the level design! My only complaint is regarding the controls that you have to repeat press key to get forward, instead of one continuous press, which was especially damaging to the otherwise great experience I had during the maze level (well designed and thought through). Very good entry and very original! I would love to play a sequel (if the child manages to escape his predicament at the end hehe)!
Amazing game with a superb look and feel to it, great handling and hands down the best, most inventive UI i've seen in the jam so far!
The explosions everywhere are excellent, I need to learn how to do that =_=
I do agree with some comments I read that the theme implementation is a bit lacking but it's such a cool game in its own rigt that I stopped caring really fast. I could see this being a hit on mobile for sure!
Very cool game (played with a PS4 controller for added lolz) and a good use of the theme. Absolutely love the chalkboard aesthetics of it all and the straight-forward approach which gives a challenging yet rewarding experience from the minute you pick it up.
The only thing i would have wished for would have been more visual effects when you manage to keep the combo going and maybe make use of the vibraton/motion sensors of the controller? (or maybe i didn't get to that stage?)
All in all, fun idea and very original!
Hello, would love to see you stream my game and get your reaction:
https://itch.io/jam/cgj/rate/477008#post-942470
the game lets you play a liar but also lies to you!
Amazed by the quality of the graphics/controls and sound for a jam game - will need help picking up my jaw off the floor! I did feel a bit cheated by some of the traps in the game - like in lvl 1 where the first exit door crushes you and the second one lets you through... Maybe I missed a visual cue?
Hello, and thanks a lot for the feedback!
The original idea with the theme was to lead the players to blame Gary, since the game tells you that it's free and without consequences, when it actually triggers a "boss fight" where you have to remember each random keyword that was on the screen when you decided to blame him.
In the same way, the game lies to you at the beginning, saying that there are no hidden doors or pickable items but you did find those so at least I made something right! Congrats!
Reading your comment made me understand i did a poor job of implementing the theme:
-it's actually pretty easy to get away with just using the cards, and I guess most people didn't even make it to the Gary boss fight...
- the color hints are too obvious to tell you which cards will work best and they don't give enough punishment when you use the wrong color.
Agree 100% with your comments regarding Flappy folder : i tried to make it go back to the same room, but because each level is randomly generated with a different set of rooms, i couldn't get it to work as intended before the time limit! I coded myself into a corner and had to make it restart Day 2 instead...
Same thing for the artwork: the bg items were all designed at the start of the project before i settled on the character design with pixel art.
Again thanks for playing and taking the time to write such a constructive feedback! Best of luck to you with "Tales of the Cursed Word", big fan!