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Hello, friend.

Thanks a lot for your comment, I appreciate you pointing out the issues as it really helps me polish the game further. Sorry you've run into bugs, I am actively working on fixing everything.

The gun at the start has a purpose, I give it to you to see if you can exercise restraint and not waste bullets, as you will need them later (as it says in the poster).

As for the sprint, most people will miss every clue if they can run from the start, well some miss them even when walking, but I understand the frustration of not being able to run, since most people are used to fast paced games. That is why I added a hidden sprint button in the options menu, so if you get bored or want to sort of "speedrun" the game, you have that option.

The limbs glitching out is not really my fault and I honestly can't do much about that, that's just the default collision physics of Unreal Engine. I guess the only thing I could do is disable the collision entirely, but that would look kinda stupid, with the limbs going through walls..

The body should appear after interacting with the TV, which *should* play a clip, which in turn spawns the body. So you have to interact with the TV first. The clip is not playing for some reason for you guys, but it plays on my PC. I am looking for a solution to that.

It is very hard to figure out how to fix all these bugs, since everyone appears to encounter different ones and if they restart the game, there aren't any, or there are different ones. The biggest problem is the fact that I have no errors in my code, so I have no idea what I can do, but I really am trying.

So I apologize to you guys and ask you for a bit more patience.

Thank you for playing and for the comment, my friend, God bless you.