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problems [SPOILERS]

A topic by destroyer556 created Feb 23, 2024 Views: 725 Replies: 3
Viewing posts 1 to 3
(+1)

the game is a fantastic concept but I have ran into issues with it, the game doesn't have a real reason to give you a gun at the start as you wont use it until the end,  I think there should be an animation where after the monster scares you before turning the lights off you can see the flashlight from the pistol which gives you the prompt to grab it. I just think it would make more sense. I have ran into a glitch where the body you have to assemble does not appear if you grab the leg before going back which would cause the arm to not appear and the body becomes invisible but you can still attach limbs to it. this glitch causes the game to bug out making it impossible to reach the end as you will be moving forward in darkness forever and the head wont even spawn in or the box will be lock picked but the box would not open.  This is a great game and trying to break games is kind of my thing as it helps me help the devs with all the knots in the game. also the limbs need to be fixed because when you drop them on the floor to open doors there is a good chance that the character freaks out and the limb goes outside of the map. also please add the sprint at the beginning of the game, although it will make the game go by faster it will also make the game less repetitive and boring. I have been looking at the devs replies and I can clearly see that you are trying your hardest to make the game good and I admire that keep up the good work and peace be upon you. 

Developer

Hello, friend.

Thanks a lot for your comment, I appreciate you pointing out the issues as it really helps me polish the game further. Sorry you've run into bugs, I am actively working on fixing everything.

The gun at the start has a purpose, I give it to you to see if you can exercise restraint and not waste bullets, as you will need them later (as it says in the poster).

As for the sprint, most people will miss every clue if they can run from the start, well some miss them even when walking, but I understand the frustration of not being able to run, since most people are used to fast paced games. That is why I added a hidden sprint button in the options menu, so if you get bored or want to sort of "speedrun" the game, you have that option.

The limbs glitching out is not really my fault and I honestly can't do much about that, that's just the default collision physics of Unreal Engine. I guess the only thing I could do is disable the collision entirely, but that would look kinda stupid, with the limbs going through walls..

The body should appear after interacting with the TV, which *should* play a clip, which in turn spawns the body. So you have to interact with the TV first. The clip is not playing for some reason for you guys, but it plays on my PC. I am looking for a solution to that.

It is very hard to figure out how to fix all these bugs, since everyone appears to encounter different ones and if they restart the game, there aren't any, or there are different ones. The biggest problem is the fact that I have no errors in my code, so I have no idea what I can do, but I really am trying.

So I apologize to you guys and ask you for a bit more patience.

Thank you for playing and for the comment, my friend, God bless you.

(+1)

okay! sounds great I have ran though the game another time and I found 1 more issue, When you grab the arm at the end you are put under the impression that the next door you go through will lead you to the body so instead of going backwards through 2 train carts you can just move forward but the issue is the game resets after you go through that third cart which completely gets rid of the arm causing the player to have to go through the game all over again. I saw that you have been putting out patches and I respect that a lot. you are doing as (what I assume is one person) that company's with hundreds of developers cant. keep up the amazing work and I look forward to the finished product!

Developer

Happy to hear that, man. Yeah I am working (alone) on the full game, coming out in the next months probably. I don't want to rush it, honestly.

All the best and thank you for the kind words.