I like the concept, but the execution needs some work to become really fun. At first, I felt like I was exploiting a glitch by placing the boxes and jumping onto them, alternating between them to gain height. I only realized that this was the intended way of progressing because of the GIF on this page. Also, in case it's intentional that the boxes fall to the ground after a few seconds, you should add some sort of feedback before this happens. This could be an audio hint, some sort of visual effect like the star glowing in a different way, or slowly fading to a different color, or something similar. The placement of the boxes also felt a bit off. It seems like they always get placed a little higher than the "preview" would suggest. Air strafing would also improve the feeling of player movement a lot. A menu with some basic settings like audio sliders, a field of view slider, and some visual settings would also be great. The narrow field of view paired with the motion blur made it really hard for me to enjoy my time with this game. Overall, I think you came up with a cool concept for the jam that could benefit from a few changes and additions.
Viewing post in Contained Star jam comments
Thanks for playing and detailed feedback. Jumping on the boxes is the main mechanic of the game, glad you figured it out on your own. I tried to explain it through level design and let the player figure it out without explaining using text (Not sure if I did a good job on that).
And yes, the boxes falling after a few seconds is intended. I did plan to put some visuals or at least a sound but forgot :D
The not-so-accurate box placement after dropping is a bug. I will try to add air strafing thanks for that suggestion.