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(+1)

You clearly have a theatre background like myself and creating a game using theatrical structures is very smart and cool.

It's very very freeform and emphasizes the character playing aspect more than anything.  I've read it twice and I'm still a little mixed up on the structure.

What I understand is that you do warm up, create a shared reality, create memory sense and do 5 action move or say something.

I think the only factors I feel is missing is a sense of unified context.  Something that really brings all the players into the the scene and allow them to act and react together.  A lot of times in improv structures establishing the relationship or shared work spaces or something that ties everyone together presses the narrative far faster and gives players/actors a more enriching reason for being there.

Amazing job loved it.

You have a theatre background?

yes I wanted it to be freeform,and I wanted it to be a short game: I have difficulties to synthetizing rules so a freeform game is better than a game with lots of incomprehensible rules.  If there are still misunderstanding on my game, I guess I need to clarify some points. Maybe the missing context is the explanation on the game presentation page "A warm-up roleplaying game, beginners-friendly, where you play as a character of a theatre play and you know that the play is coming to an end soon." or maybe I should write more about this context and the game needs a situation generator? (for example the type of the drama and the subject of the play? + the reason players are here, nice idea!)

Thank you for your useful review ! :)

(+1)

no probs thanks for feedback on my game

And yes I ran a theatre company in San Diego and an improv company.  If you ever need help with similar projects glad to help.

oh that's great! Are you fond of theatre? Impro only?

thanks! it's nice to say this, if you have any (english) reading recommandation about link between theatre and ttrpg I should be really happy to know that 👍