Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gilbert S

5
Posts
16
Followers
2
Following
A member registered Aug 20, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Thar was a lot of fun, so 80s with the power of teamwork and family.  I think this idea was just perfect.  Don't change a thing, a simple GM guide, a quirky rule set, it's great.

Thank you I appreciate the feedback.  I'm trying to read through everyone's as well.

This was a neat, I like all the little icons.  It has a kind of 80s rpg video game vibe to the layout.  I like the freeform aspect and how ancillary and tight everything is.

no probs thanks for feedback on my game

And yes I ran a theatre company in San Diego and an improv company.  If you ever need help with similar projects glad to help.

You clearly have a theatre background like myself and creating a game using theatrical structures is very smart and cool.

It's very very freeform and emphasizes the character playing aspect more than anything.  I've read it twice and I'm still a little mixed up on the structure.

What I understand is that you do warm up, create a shared reality, create memory sense and do 5 action move or say something.

I think the only factors I feel is missing is a sense of unified context.  Something that really brings all the players into the the scene and allow them to act and react together.  A lot of times in improv structures establishing the relationship or shared work spaces or something that ties everyone together presses the narrative far faster and gives players/actors a more enriching reason for being there.

Amazing job loved it.