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(+2)

Great game idea! (wink) I like the tutorial notes sprinkled throughout, though there was no note explaining the actual goal. It controlled nicely and the PSX look is always a plus. I felt there was a bit too much randomness with item spawns, I went through 5 days and didn't see much rat poison or hedgehogs, that paired with the large map made it hard to persevere. Tightening up the map I think would fix most of your issues! Solid entry.

(+2)

Thanks for your feedback DelightfulDev, I really appreciate it! 

I think there's a note by the fence near spawn which kind of explains the objective, but it's definitely easy for the player to miss it, which it shouldn't be because it's pretty vital information. 

I think that many of the game's flaws in this state come down to our lack of perspective whilst developing it, and assuming the player would have our context/understanding of the game, we neglected to provide context effectively enough in-game, a lot of people also didn't know to select items before clicking 'feed', as our UI doesn't explain the process at all.

one of the things I liked about your game Night Shift is how much UI is present to help the player with controls and contextual info.

I haven't heard as much feedback about the map size, but you make a really good point, there's quite a lot of empty area of the map that serves no purpose at the moment, which is unhelpful to the player trying to explore it.

This was our first game jam, and I kind of got the team together quite spontaneously like a day into the jam 😅 it was such a blast though, I look forward to doing another one, or just doing more game development as a team.

Just completed your game "Roastmaster Rumble" btw, awesome game, some of the insults cracked me up
I'm inspired by what you are able to accomplish as a solo dev
getting feedback from someone so prolific and experienced with game jams as yourself, it really means a lot :)

(+1)

:o prolific, you are too kind!
This is really impressive work for a first jam! The current issues are simple things that get weeded out with playtesting / experience so I can only see you (and your team) improving with time. I'm looking forward to your future projects :)