Thank you! My initial inspiration was actually WarioWare. Now that I think of it I could have just made a bunch of "scaling" minigames.. dang
DelightfulDev
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First off, really cool game! It controls well, has a good atmosphere, and the music is amazing! The gameplay while fun I think can benefit greatly from a few minor tweaks.
Before anything though, the game is currently incredibly difficult. I had to turn down enemy spawns to 70% to even get past the 1st quest. And subsequently turned it down to 50% to beat the last quest.
This game wants you to play as fast as possible but there isn't enough incentive for it (other than the core % increasing faster). Having more mechanics in place that reward players for playing at high speeds would really help out. Something like increasing size based off velocity to make it easier to take out enemies, or maybe if you do kill an enemy at a high speed it heals your core.
Another problem I had was accidentally entering the core and leaving a level before I had completed my current quest, from what I can tell the quests are linear so I think it would just make sense to only open the core when the current quest is complete.
This is all my opinion obviously but I really think this game can be amazing with just a couple changes :)
Excited to see what you do next!
Hey everyone!
Your feedback has been really nice to go through and read, so much so that I'm going to release the full version of this game on Steam (in a few months) Wishlist it if you're interested :) https://store.steampowered.com/app/2858320/Night_Shift_Dissonance/
I also made a devlog if you wanna see my development process!
Great game idea! (wink) I like the tutorial notes sprinkled throughout, though there was no note explaining the actual goal. It controlled nicely and the PSX look is always a plus. I felt there was a bit too much randomness with item spawns, I went through 5 days and didn't see much rat poison or hedgehogs, that paired with the large map made it hard to persevere. Tightening up the map I think would fix most of your issues! Solid entry.
Really polished, great art, and the story was intriguing. The looping mechanic was cool and it was fun to figure out which items gave me the best resources so I could progress. My only complaint is that after going through the door to the infirmary I wish it had become free to enter again, since I accidentally went to the kitchen and didn't want to go back a few loops to get back into it. Otherwise, great entry!
I recommend randomly pitch shifting the gun firing sound each time or even use a 2-3 different sounds (this goes for any sound that will repeat a lot in your game). I thought the upgrades were cool and the enemy variety was nice, at some point I felt insanely strong just demolishing everything but then when I faced the boss I was a little shrimp that got killed instantly.
Great atmospheric horror, I think keyboard controls would have felt a little tighter but it's hard to tell. My biggest complaint is that there isn't enough things to do to warrant the 6 minutes, for the current version I think 3 is plenty. Also if the TV was actually playing something that woulda been awesome.
Very cool use of the theme and well executed too! This one does it better than most because you have some indication of what could be behind the door due to the emojis but you still aren't quuuite sure. Played really well and the different weapons were cool, I got the bombs though so I couldn't get rid of the arrows in the final fight quick enough. Great work!
At first I wasn't sure what was going on (needs tutorial) but when I figured it out, I loved it! Such a great idea for this theme and really well implemented too! The art and music are great and the few levels I played were well designed. I only wish that new things would happen after each level (security guards appearing or having to get keys.. idk) Great entry!
The atmosphere works very well, and the gameplay was nice. Idk if I was the only one with this problem but the camera didnt move if my mouse movements were too small, like if I wanted to very slightly move the camera it just.. did nothing. Since I was playing in fullscreen it made me a little nauseous.
Controls nicely and has cool upgrades, plus nice weapon variety. Idk how but I went through like 4 weapon rooms in a row, one of them giving me the option of 'shorty' and 'shorty' luckily I was already wielding a 'shorty' so that was an easy decision to make... I think letting the player know at the start that hp = keys would be beneficial because I was just spending keys left and right till I was hit for the first time and realized I had been quite literally gambling my life away. Solid entry!
Really strong puzzle that had me pulling out the pen and paper. Figuring out each individual mechanic felt rewarding, and the atmosphere and music were great. I think the first 'hint' in the description should be stated within the game, this is because not only does the player not know the mechanics, but we also don't know the goal, making this functionally impossible without at least the 1st hint (unless it was decipherable through the loading quotes, in that case I missed it). Solid entry.
The 'melting' mechanic is unique and made for some fun challenges. The character moves at a snail's pace though so you pretty much have to hold the run button the whole time, why not just up the players movement and get rid of that entirely? A little tutorial text can go a long way here, like "WASD" to move.. etc. I pressed every button on my keyboard at game start only to read the description and realize I needed to click the door to start. The secret ending was cool but it was hard to tell if it was a bug, adding text in that section would help for this as well. Solid work.
Playing it now, here's mine when you have time :)
https://itch.io/jam/brackeys-11/rate/253314