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(+1)

As a fellow animator myself, I appreciate all the hard work put in doing those walk cycles, cool stuff!

Game was a bit short unfortunately, but I'm curious to see what other ideas for minigames you have

(+2)

Thank you very much! I'm absolutely a beginner when it comes to animation (that's my second walk cycle ever) so I think I took more time than necessary on it, which then impacted my ability to provide the rest of the assets on time for Poioio, the dev. I'm glad it came out looking nice though!

We had intended to add a "simon says" type of game with sequences to memorize and enter, a "mastermind" type where you had to guess a password, and a "conversation tree" game where you had to convince the AI to do what you needed it to do.

I might have been able to do it if it weren't for my day job, but we definitely overscoped for the amount of time we actually had. ^^'