I felt it was a bit to short but the idea was great and I still enjoyed playing very much and look forward to updates.
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Jackalopy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #11 | 2.944 | 2.944 |
Aesthetics | #43 | 2.389 | 2.389 |
Enjoyment (Best Game) | #44 | 1.889 | 1.889 |
Horror | #52 | 1.389 | 1.389 |
Sound Design | #54 | 1.278 | 1.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the overall story, I was curious to explore more and why the AI did what it did
Fantastic art design and animation! I can’t believe you got it done in a week. As someone who animates in their free time, I understand the intricacies of sprite animation and I’m in awe. Also a sucker for games that utilize 2D elements in a 3D environment. Even though it’s short and limited (understandable for a week’s worth of dev time), the art direction of this one will definitely stick with me.
I would love to see more to the game and where the story and minigames go. Keep it up!
Would have liked to have any kind of sound and the wire puzzle wasn't working for me :/ Cool concept and art though!
As a fellow animator myself, I appreciate all the hard work put in doing those walk cycles, cool stuff!
Game was a bit short unfortunately, but I'm curious to see what other ideas for minigames you have
Thank you very much! I'm absolutely a beginner when it comes to animation (that's my second walk cycle ever) so I think I took more time than necessary on it, which then impacted my ability to provide the rest of the assets on time for Poioio, the dev. I'm glad it came out looking nice though!
We had intended to add a "simon says" type of game with sequences to memorize and enter, a "mastermind" type where you had to guess a password, and a "conversation tree" game where you had to convince the AI to do what you needed it to do.
I might have been able to do it if it weren't for my day job, but we definitely overscoped for the amount of time we actually had. ^^'
That was neat. I liked where this was going. My suggestions would be for the main character talking, I would have cut out the outside of the character and made that transparent. Even if it wasn't colored, it would have at least looked like a cutout. For Sound effects, look up pink noise, that's kind of what they use in StarTrek for the engine rumbling. Also, a satisfying *SNIP* when you cut the cord would have been cool too.
Any sound would have been great even if it was just some ambient low-end rumble.
I really like where the story was going, space trucking is a great concept. I wish it was longer, but with the time constraints it makes sense. Hope to see more!
I liked the dialogue, it had personality, though it could benefit from rewording some lines here and there. I couldnt get the wire puzzle to work and I wished that there was music and soundFX in the game.
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