Thank you so much, Phoenix. :) I honestly loved the concept I came up with, and I really enjoyed trying to write a murder mystery. I'm glad you enjoyed it so much. I was really nervous about how it would come across, because I condensed the story as much as possible while still giving enough that it didn't seem unfinished. I'm glad you loved it.
Viewing post in A Murder Most Fowl jam comments
BTW I took my time and clicked on literally EVERYTHING and it was so worth it. You're an incredible writer and I can't wait to see what games you make next, your games are always so much fun and I always love the characters and writing. Your pacing is literally perfect and your games also don't stress me out((which is a good thing)) xD the statue made me lol bc it felt so nostalgic
Oh, I had to add that statue if Tymvaul's going to be there. And thank you! Unfortunately, being a writer is a double-edged sword. I look at game-devving as though I'm writing a story, and that means I want the world as fleshed as I can make it. That's GREAT for a long project, but it also means it's easy for me to go over the hour mark in a short game jam without realizing it. I never regret it, though. One of my favorite things in older RPGs was to find flavor text or secret items in bookshelves and cabinets, so that's why my games tend to have so much flavor text themselves. Show parts of the world that aren't mandatory, but allow the player to be rewarded with something for their curiosity.