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I'm seeing a similar issue. All I can really add is that the game boots in a small window, supposedly acting normally with the cursor even changing, but when it tries to expand to a larger resolution it hangs. Other godot games run fine for me

Also experiencing it.
Windows 10, NVIDIA 540M, drivers installed. 

Ran with compatiblity mode, still failed.  
 Changed GPU settings and disabled DPI, etc. Didn't work unfortunately. I may try troubleshooting more if requested. 

(+1)

okay, i've uploaded a separate version with something changed - no idea if it'll work, but feel free to give it a try and see what happens

(1 edit)

Sorry for the late response. 

I struggled to launch the game at first, due to it insisting to not run on my NVIDIA GPU. Even after changing settings up from the control panel; both program specific settings and global settings. 


I used cmd to launch it as per the error message box: 

[Directory of the game]>Masks.exe --rendering-driver opengl3 


With this, I did launch it, but it still crashed anyways. Godot 4 is probs to blame here. 

(+1)

well that's frustrating, and explains why neither version works. i've been building my projects under compatibility mode, which to my understanding uses opengl3, and it's fixed issues in the past, but if even that's not working anymore, that's...annoying.

as a last ditch effort, i've uploaded a new testing copy using a previous version of godot that's worked in the past. feel free to give it a try

The debug version worked. I launched the console as well, but I didn't get a lot out from it. 

(+1)

...i'm somewhat annoyed that that worked -w- glad it's working for you at least though

Thanks for helping us, dev :D 

dose not work same problem where is the debug copy?