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(+1)

the rooms are all randomly generated using a variable called "emotion"


i had more plans for emotion but had to cut them due to time, currently emotion lowers the deeper you go so the rooms get spookier the further you go

(+1)

Huh. It's fascinating that that's all.

Is there truly an "it" to find you? (maybe it's better to keep that a secret.)

Your trailer is out, btw.