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It took a while for me to figure out you had to actually RAM the heart into the wall to make it stick. Once I figured that out though it was quite fun making my own paths to climb! The Inventory was a bit all over the place with slots on my arms and waist and hips so it made juggling all the hearts kind of weird, maybe a single inventory slot that you can fit multiple hearts into would work better. Very cool use of the physics though! I reached true love but I couldn't do anything with it, I tried hitting it with hearts or grabbing it and nothing happened. Really fun entry!

We tried so hard to make a single inventory slot to work the way we wanted. Sometimes the rig would shoot across the room and would be about 4 feet away as we walked around. In the early builds just bumping into a wall caused the hearts to 'fix' to the walls and made them useless. 
Looking at other comments, I feel I failed to describe how to pick up and place the first big heart found in the starting cell and place it in the chest inventory. That heart acted as the health meter and once the soul mate was found was supposed to be touched against it to take you to the credits/ win room. It's looking like that bit may be is not working as intended. 
I can't wait to get back in and take all this great feed back to improve the game!
Thanks!