Thanks for that! Yeah, I used Felton as a base (I mean, why wouldn’t I?) especially for the animation & interaction stuff, but there was certainly a lot of bespoke stuff in this - I spent the first 3-4 days solid scripting the gameplay & logic in with just some temp boxes, I honestly thought at that point there was no way I’d get this finished!
As for the drink colour, you’re right - but it seems it’s only on some colours , I didn’t spot those! I put in a last minute change to the glass shader to make it more blue (it used to be white and you couldn’t see it in front of the thought bubble). So I added a hint of blue just so you could see it better. But as it’s transparent, it looks like it’s tinted the liquid a bit too - damn it! Easily sorted, but yeah, classic last minute change nonsense crept in there…
To be fair, Hearty McHeartFace (see what I did there? His face is a heart… yadda, yadda…) does say at the beginning that you only need to win the heart of one woman, but perhaps it’s not clear enough. However, it’s like that so you can play it two ways, either try and fill all the hearts and cover your bets in case you get stuff wrong - or focus on one woman and get the job done quicker. Either way, you kinda get to pick which one you fancy and progress on a date with 👍 It’s not that it’s the wrong way to try and fill all the hearts for the first stage, it’s just a different way you could play it.
As for the VO at the start, I thought at least someone would sit through it all - I was initially going to make it like 5-minutes long 😅 Don’t know if you noticed, there’s also a different VO set once you go back to the menu again from the game too - heavily influenced by Beard or Die for those.
Anyway, thanks again for the feedback - will definitely get that colour thing sorted and I look forward to some tongue physics on yours tomorrow.