I believe the scary parts are fun, for improvements, Poltergeist zones should be sandwiched between decent gun fights and simple puzzles that impede progressing , like having to move a truck to get onto a building or something? My suggestions are just sugary donuts... eat em or throw em out with the tofu I don't clutch these pearls! Lol. Good game
Everything is appreciated! I've already planned some unique sections that break the pacing to some extent. A moving truck could be a fun callback to GoldenEye its first level though.
Regarding the horror playthrough, it will mostly be focussed on psychological horror with lesser action. However, I have planned that you can enable some of the more fun elements in the second (non-horror) playthrough, such as some of the unique enemies.
I won't be adding much randomization, mostly to make sure that the playthrough is equal for everybody.
That being said, I have planned to add a set of (very) difficult challenges which unlock some very fun (secret) stuff.
Depending on how development goes, I might even add some bonus content. This can be compared to CoD WaW its extra zombie mode. However, I can't make any promises yet!