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I believe the scary parts are fun,  for improvements,  Poltergeist zones should be sandwiched between decent gun fights and simple puzzles that impede progressing , like having to move a truck to get onto a building or something?   My suggestions are just sugary donuts...  eat em or throw em out with the tofu I don't clutch these pearls!   Lol. Good game

Everything is appreciated! I've already planned some unique sections that break the pacing to some extent. A moving truck could be a fun callback to GoldenEye its first level though.

Regarding the horror playthrough, it will mostly be focussed on psychological horror with lesser action. However, I have planned that you can enable some of the more fun elements in the second (non-horror) playthrough, such as some of the unique enemies.  

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That sounds cool!

  I don't mind replaying levels especially  if the guys could be standing in different placements and facing different ways each time...  That would maybe be cool as well!

I won't be adding much randomization, mostly to make sure that the playthrough is equal for everybody. 

That being said, I have planned to add a set of (very) difficult challenges which unlock some very fun (secret) stuff.

Depending on how development goes, I might even add some bonus content. This can be compared to CoD WaW its extra zombie mode. However, I can't make any promises yet!