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  • I enjoyed the visual style and voice acting(it is not high quality and gave me goosebumps sometimes, but it is appropriate to the style of the game).
  • The gameplay is fun, although enemies are bullet sponges, the player never seems to run out of ammunition. Not sure if it is a good thing. But it makes main antagonist look feel like any other enemy, i didn't really notice him
  • I was stuck at one of the levels when I tried to climb under the tubes. I saw one of the cannibals go there, and I thought the key to the next room was there was supposed to be there. I solved this by loading save that teleported me to the door before the final level. 
  • Enemies are tall, or the player is too small, maybe it's a thing from that era of games. 
  • End credits do not have exit button
  • I like the atmosphere.

I hope i'm not too harsh, just trying to give feedback. 

Hello! Thanks for your feed back! I'm going to reply to some of your points real fast.

  • What part did you get stuck on? If it's the part I'm thinking of in the third level, the cutscene shows what you need to do.
  • The game is heavily based off F.E.A.R., so the enemies being bullet spongy is intentional as with the high amount of ammo.
  • The main antagonist was originally a different character, but I decided not to use him because he didn't have a mask and his face model wasn't easy to retexture to have a mask, so I made the main guy look like the other cannibals.
  • Yeah scale is off. Mostly an engine issue.
  • Was not aware the end credits were bugged. I'll take a look at them!

Thank you for playing, I hope you enjoyed!

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The level I was stuck on is the one where you find shotguns. 

The black double door said that it required a key. So I decided to look for it. Before I checked the double door I saw with the corner of my eye that there was somebody at the end of the hallway and I thought "oh they probably want me to go there." I tried going after him but was unable to get under the pipes. 

Yeah you're not supposed to go where that guy is. The key is in one of the rooms