The idea of having to stab hearts to then climb them is pretty cool. I wonder how it would work in a more realistic aesthetic. Unfortunately, I couldn't find my other half, I fell into a small box once where there were no hearts and I had to reset the game, otherwise broken hearts would kill me ;) Overall I had fun playing this one. Very nice design in the initial room, maybe a bit too much text, but overall a solid entry ;)
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Looking at other comments I feel I could have made the instructions easier to read. We had a large heart in the first room that was ment to be placed in the chest slot or the inventory rig and it was used as the health meter as the player would take 'emotional damage' from the corrupted hearts on the higher floors. Once the soul mate was found it was supposed to be merged with the chest heart and would take you to our credits room that listed our assets and such.
And I see that we had also had a few empty rooms not connected to the main rooms of the maze after the fact as I've fell into two of them too. That was a unnoticed bug on my end of mapping our the design of the maze.
Thanks for the feed back!