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My big, main complaint is there's no save function; when I died, the game closed and I had to restart from the beginning. This is very frustrating.


I noticed that you are gonna implement some new races and here's my suggestion: a tiefling-esqe race. Really, I just want muscular demon girls. Glowing eyes, glowing hair, multiple sets of horns, red and/or purple skin pigmentation, the works! I could've added more descriptors, tell me if you want more of them. You want descriptors? I've got descriptors.

Something else I think that could good is seeing our companions grow too, and at their own rate. Perhaps at each stage of growth, their distinct feature would become more prominent and numerous, too?

Have you ever watched and/or played Spore? If you haven't, there were these tings called epics, massive beasts to be avoided lest you catch an early appointment with death. They were meant to represent that, however strong you became, there were simply some things that you always ought to avoid. Perhaps you could implement a similar system to showcase that our character is not the first to pursue physical improvement. That there are some who've progressed far enough along this same path that they've become behemoths and, perhaps, a glimpse of the player may become.

Something that absolutely need to happen though is a greater enemy variety; the world's dangers cannot just be slimes, wolves, and bats! It'd be very limiting if it were.

This is probably just me, but I'll put it here anyway: everything is too square. Bodies of water should be more ovular.

I may post again if more ideas come to me. Have these ones been absorbed?

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There is a save system! You have to press ESCAPE while in game, then hit save and choose a save slot. You will need to reopen the game to load a save though. With the new version, there will be more info about menus.

I have thought about a demon race and it will for sure come sooner or later. The next one will be Orc. After that, the focus will be on implementing all growth stages which will be 10 in total. With that done, a new race will come every 1/2 updates. Races are really easy to implement it is just the renders need to be done, which is what limits releasing them frequently. If you want, I would be glad to see a description for a demon race! If you have any other suggestions, you can either comment here or contact me on discord (faustto), which I check more often.

By companions do you mean the NPCs? They grow even at the current version! It may be because of the bad explainantion of how to play the game, but there is a little story with interactions and fights too, which do involve them growing.

I have watched a few videos of Spore and having very strong enemies is indeed a great idea. There is something simmilar coming in future updates, which is more like a boss, which you will need to outgrow in order to defeat. I will think about making something like that.

More enemies are coming! The main problem, because of which there are only 3 right now, 5 if you count the bosses, is because sprites for enemies are hard to make and the artist I comission works quite slowly. I am now having them reowork the sprites for the old enemies, after which I will implement 1-2 per update, some of which will be much stronger as the current ones are 'Tier 1' opponents.

As the game is focused on pixel art, the current lakes do a great job. Making them circular will be very hard, as it will involve making a pixel art shader, which is very hard and I don't think it would make the game better in any way.

If you have any other ideas, feel free to share them either here, the game's discord server or personally to me!

Okay, so! My vision for a demon race is for the model to not only gain muscle mass, but also to gain features(horns, etc.) and to enhance upon existing features, too. For example, the character starts with a short set of horns, and as she grows, so too does her horns.

Here's a list of features that I can think of: 

*A scaled prehensile tail.

*A elongated tongue.

*Demon horns. At later stages of growth, perhaps they, too, could emanate fire.

*Glowing eyes, perhaps with a serpentine slit pupil.Perhaps the glow emissions would intensify as growth progresses? Maybe with black sclera, too.

*Glowing hair. I personally think that all the glowing bits ought to be the same color, but you do you.

*Demon teeth. You ought to distinguish this race's teeth from a an animal's if you decide to implement a beast race, and certainly from the orc race.

*Sharp nails or sharp fingers. Perhaps they could retract or reshape themselves during civil discourse?

*Toe talons or toe claws.

*Black nails and toenails.

*Wings, but I'm not sure how you'd make that work. If you do, I suggest scale wings or black feathered wings.

*Assertive posture. She should look like she owns the place, confident or overconfident, with perhaps some vanity added too.

*Extra arms, if you want to get nuts.

*Red, purple, or black skin pigmentation. Maybe her skin changes color as she grows?

Something of note is that red fire is not the hottest there is: that belongs to white fire. If you include light into the demon race design, perhaps you could have the light change color to signify a growth of power.

I once watched this video about how red, blue, and purple have come to be associated this different concepts. It's called "The color of corruption - how purple is used in video games" by Razbuten. My focus is fading, I'll return to this later.

Thank you for the in-depth concept! When a demon race eventually comes, I will make sure to take inspiration from the ideas you gave! Some of them, are a bit overboard like the extra arms, but stuff like the demonic features growing along the character, are definitely up for consideration. Also, the video you linked was very informative!