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Undeniably the best lit and looking environment and working mechanics of the Jam...  Hearty McHeartface was a good intro mascot, and the polish is undeniable.  This will definitely be a great addition to your hotel project!

The Love Machine was a cute gadget, but I will admit that of the 4 or 5 objects I built to give to the ladies, only 1 of them was accurate despite my best efforts... And once you choose one of the three ladies, wouldn't you just give gifts to that one person?  What kind of restaurant Lothario are we?  Joking aside, I gave up after losing more 'heart' than I was gaining.  By your screenshots, I'm guessing there were more levels beyond the first? 

Once told it was a seated experience, I sat down, and subsequently loaded eye-level to the floor.  Raising my height to the max only just brought me to 'proper' height, so I'd caution about players like me that are default standing players, and the calibration issues that might arise from that?

I'd also suggest adding a Lerp to your hand poses, so you don't snap from open-closed.  They're really great/unique hands, and the remote grab you've developed is very user-friendly.

Thanks for being such a stalwart proponent of both Game Jams and VR in general, sir.  Solid work as always!

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Thanks for the feedback, shame you didn't get to the other stages...  but glad you enjoyed. I have a mixed relationship with Hearty McHeartFace, on one hand he's a fun character to have around, but on the other I felt really weird doing his voice over and putting on a fake accent - the things we do for game dev!  lol

The idea of having three woman at the start is so you can pick the one you like the most (kinda like in real life) and try it on with her, but if it's not working out, you have other options (... also, like in real life). The woman you have success with, you then go on a date with and later have kids etc... so that's kind of why it was setup like that. I was going to have different woman come and go, but ran out of time for all that unfortunately.

I think the losing heart would've been that some of the items are too similar at the moment, like the cake sponges and cherry & icing items, so you think you've made the right thing, but it's subtly different and you lose heart for it. Since playing it afterwards, I can see some of those things are too similar, so I'll change those - but you know how it is, I'm the dev so I knew the differences easily because I made the objects... 

You know, I've had 'put lerp on the hands animation' as a task for literarily months now and it keeps getting prioritised out - lol. Right, this time I'm going to do it for real!

If you want a sneak-peak of the other stages, I put together a trailer now - 

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Recognizing the need to suspend disbelief in pursuit of the whole experience, I returned to Love Panic! to attempt to beat it, and experience the following levels.  This gave me a greater appreciation of the evolution of the theme that you had accomplished, as yes, the lady you choose in the first level becomes your date in the second, which felt appropriate and natural.  I found Level 2 the most involving of the 3, with the additional reading and comprehension required to Respond.  After a few iterations of gifts, I wondered if it'd add some some fun visually if you saw the object you were 'building' inflating like a little balloon?  Even if it was just a scale up with a bit of squash/stretch?  Since the 'shakeweight' motion of the Love Pump is a primary interaction, would increasing the haptics rumble as you approach completion add to the juice?  Shrug.  Little ideas in the face of great accomplishment.  Undoubtedly the most complex, elegant, and complete offering of the Jam!