Why fun when you can change it's style to make it scary? With a few tweaks here and there, some adjustement to the game lore, improvements to the style and environment, it might be a better fit than fun game. I always wonder why these games rely on players memory instead of providing a map, regardless if it's detailed to help or just partial to guide. Physic colliders from wandering objects might be reduced as they harm the user experience, especially when they trap you down. The two types of enemies i encountered, except one beign armed with gun, feels boringly the same. This could be a game i would invest in, but not as is in this stage. I'm playing for 5 mins or so, without knowing what to do next. Defeated all enemies i could find, entered through all doors i could open, still i wonder whether to relaunch from scratch and read the dialog which i accidentally quit.
Good potential overall :) Good luck!