Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

user22

26
Posts
1
Topics
2
Followers
21
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

In that case let me try to provide some constructive feedback

-  i'd give a purpose to the length info, or remove it. Currently it doesn't serve any purpose

- pause icon is taking too much focus of the active gameplay. You should reconsider it style or location

- rework/reword stamina, and introduce it to the player properly. There are few ideas i have in mind, i bet you have some as well

There are other things to discuss about, like story, economy balance, encyclopedia, so i hope the full game will have more exiting moments :)

ty for the reply :) I like your game and work as much as i'd like to invest in this. That is why i asked about your future plans. When you say new game, you basically will threat this as a prototype or proof of concept? Regardless would be fun to get in touch though.

Great looking game, good luck! Do you have a plan for gathering audience, or/and monetizing the game somehow? This type of game would be something i would immerse into.

hi Nacho Sama, how can I reach you to discuss the potential of a demo web version of your game?

How can someone contact you, and do you have videos/web versions of your skills?

Promotion and marketing is a section that many indies underestimate. Despite you despise reddit, all ways of forums, social sites, groups, which have audience and are free to use, are great start to showcase your work.

Next, the budget is always limited for indies. Which indie game is able to have proper user acquisition? There aren't many simple because the roi isn't reachable and such campaigns don't last for long. Compared to a hyper casual market, where the success of a game was defined by its UA cost compared to ARPU,  the marketing budget was huge and on monthly basis. I said was because that approached poluted and destroyed the hyper market.


Indeed many games fall down the cracks of internet, and tons of potential is lost. If doubt there is someone available for a gig on promotion and marketing for indie games, but it would love to see someone.

Next, the nature of games is also limited. Your recent, for example, isn't quite easiest to promote or pitch to a company for licensing.

hi  Ignatio,

Would you be interested in discussing game producing opportunity with me? My budget and experience should be handy for you.

Event hough the dialog is skipped, accidental or not, the npc should remain enough active to hint a wandering player. Instead of the whole dialog, he should remain slightly active to produce one line of text in fun way "Are you lost? Did you forgot to press the switch for the metal door?" M is definitely helpful, so it's good to have it. I don't recall seeing it in help? Maybe i went through it fast, though, it happens when I'm not fully devoted to a game.

What is your plan with launching your game, distributing, monetizing, and other publishing povs? Oh and last time i forget, what engine did you use for making it? Not that I'm coder but I find the engine important in the game distribution, and this isn't something i've run across before.

Why fun when you can change it's style to make it scary? With a few tweaks here and there, some adjustement to the game lore, improvements to the style and environment, it might be a better fit than fun game. I always wonder why these games rely on players memory instead of providing a map, regardless if it's detailed to help or just partial to guide. Physic colliders from wandering objects might be reduced as they harm the user experience, especially when they trap you down. The two types of enemies i encountered, except one beign armed with gun, feels boringly the same. This could be a game i would invest in, but not as is in this stage. I'm playing for 5 mins or so, without knowing what to do next. Defeated all enemies i could find, entered through all doors i could open, still i wonder whether to relaunch from scratch and read the dialog which i accidentally quit.

Good potential overall :) Good luck!

GUI

increase play window

remove settings word, the gear icon is enough

fix the colored font, it's unreadable. A small 1-2px black outline might work, with slight increasing the font

GUX

unable to buy button, should have some sound failure horn.

WASD+Arrow keys+Mobile, to work simuntaneously

Game pause via key, is always helpful

your plane should have some sound, or at least smoke effects line as he flies

timer should be top, not distractive as is now

There are lots of other things to comment, or improve. Destroying planes with rockets, might be fun for boosting the score, while speakign of it, what is the purpose of your game? Is it plane challenges? If so, the name and style in playing, should be towards hinting that. Remember, challenges don't like forever, so you might want to tweak your logic. Otherwise it's a simple evader with minimal effects.

How long you made this game, and what engine? It looks the top pause bar recognizable to me..

Good luck!

I am an indie gamer

What does that stand for? Instead of shifting the discussion elsewhere, you might want to promote your services/skills as is the reason for creating your topic?

What is this, some sort of advanced forum scam? Too many I's, easily bouncing from hit software to free individual service, nicely wrapped in an empty showcased topic. 

If you are rich and your software is great and you make games, why aren't you famous already with your games?

There's potential in your prototype! Is there a way to reach you for discussing investing in your game development?

Lots of potential in your work, great job! Is there a way to reach you for discussing business in game development?

Would you be interested in investment partnersip on this and other titles?

I would expect you are busy on your main game, stil had to ask. The opportunity to utilize your skills in a side project could be refreshing and useful for both of us. Good luck with your development! :)

Would you be interested in investing in this game for making a POC for further and full development?
Your vast experience is easily noticable and strongly applied to small jams participations.

(1 edit)

Small update, i've hired a developer to work on a game. Once we are ready for showcase, will write it in separate topic.
- edit. Dev gave up, due not being motivated enough on adult game and having problems with dialog feature.

This proposal is still active for the time beings, as there are other games to work on. Thank you all for your interest.

hi Tudor, thanks for the reply. You shouldn't understimate your value and offer it as currently. Such proposals might get you in trouble. I've checked your games, good pixel style. Adding you on discord

hi PhoenixBBO, thank you for your interest.

Can you share me (here or email from google store) your porfolio? Your itchio has 4+ years old small projects (not sure if they are games)

ty for the link, Xypes. Can you email me for further discussion? Thanks in advance.

hi Xypes,

Thank you for your interest. I've been working with experienced but also with novice developers as well. Wage and complexity of the project will be adjusted accordingly, if there is interest for both of us to work onto. The main question is always, can you share some of your exampels/work you've done? Feel free to email me on the email available in my playstore contact.

(3 edits)

hi Lesnier, ty for your interest. I've checked your profile and played tried playing the browser game, which I couldn't as it gave me white screen only. Checking the other games. I will write you a message. 

Hmm, it seems there isn't a way to write you a message in here. You can find my email on my playstore game. Can you email me?

On topic, the job listing is open for more people at once, so we'll work on more projects.

Hello,

Thank you for reading and potentially getting in touch.

Although my profile is easily described as business development in gaming company, my passion of games consist of wide experience in producing, level design, user experience, ideatiation, design in narative, game features, and other related things. Aside coding and art, which unfortunately i wasn't able to pick any of them, I've been also working on economy and monetization in f2p, balance logic in td games, and much more.

For a while now, i'd like to try out working on my own games with a fellow indie developer (or indie team) which I can manage and guide through game development.

My proposal would vary around 5-10 usd per hour, for part-time working.

My point of interest is:

- tech: Unity, unity webgl, unity apk. Native html5 comes with limits, but it's also within the loop. Engines, depends.

- market: with experience in both, I'd be gladly starting project within maintream audience or/and within adult audience, even simultaneously.

- genres: depends of experience, quote, and scale of project. I mostly avoid strting a big project with new connection, so something doable within 1-7 weeks would be preferred

I think that's all. If you have any questions feel free to write here or in private. Anyone that is interested, do not forget to share me your past work. Thank you all for your time.