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(+1)

Really fun gameplay loop! The concept of revealing rewards behind doors is interesting, but in practice it just feels like an extra step where I have to click 4 times just to see what my options are. I wonder if the doors could indicate the range of cost/rarity so maybe there's some incentive for picking one door over another. Overall it was fun surviving as long as I could!

(+1)

I am planning to continue development in March. I plan to change up the door mechanism, but a part of that will be rarity.